Sadly, I think we have seen a permanent decline in FPS. The game designers are much more interested in making the game for online play as opposed to story and depth for single players.
This is sort of a response to the above quote.
I bought the game on Saturday and finished the campaign Sunday evening. The story line was shaky and did not feel as if it flowed like a good story would have had it been given a fair Chance, instead it felt as if they were in a rush to get to the death of the antagonist from the MW2. (Makarov) Almost as if they were grooming the purchasing public for a no campaign, online play ONLY version in the near future.
MW3 game is unabashedly centered around its online play, more so in 3 than ever before. The campaign is a weak attempt to get their wallet padded from folks that have no interest in online or even co-op play. And the hype payed off with sales hitting over 1 billion in just over two weeks.
And like many have said the campaign simply was just an ending chapter in the MW3, there was nothing new to it, no standout tech or improved AI. I played on the next to highest difficulty and once again I blazed through the game even when confronted by dozens of well armed enemy. And at times your 'team mates' found it funny to constantly get in your way ... you'd expect much more from a SOF-D operative.
The online and the new spec-op mode are indeed fun. But hardly innovative, Spec-op seems like a reworked Zombie co-op from Black ops.
And Call of Duty Elite? (the franchise’s new social network.) Oh no no ... I'm not signing up for that.. there are already far too many tweens and teens running rampant on the online area as it is.
This may be the last MW that I buy. Disappointing.